The 2020 2nd International Conference on Frontiers Technology of Information and Computer (ICFTIC 2020) is to bring together innovative academics and industrial experts in the field of Frontiers Technology of Information and Computer to a common forum. The primary goal of the conference is to promote research and developmental activities in Information and Computer and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world.


We are delighted to invite you to participate in ICFTIC2020. The topics of interest for submission include, but are not limited to:

 


I

  • Algorithms 

  • Computer Security

  • Distributed Systems

  • Bio-informatics

  • Computer Networks

  • System Security

  • Data Mining

  • Database Systems

  • Computer Games

  • Data Encryption

  • Expert Systems

  • Data Compression

  • Digital Library

  • Neural Networks

  • Computer Modeling

  • Control Systems

  • Artificial Intelligence

  • Computer Animation

  • Computing Ethics

  • Image Processing

  • Information Retrieva

  • Computer Vision

  • Mobile Computing




II

  • Event Driven Programming

  • Robotics and Automation

  • High Performance Computing

  • Security & Cryptography

  • Human Computer Interaction

  • Biomedical Engineering

  • Information Systems

  • Compilers and Interpreters

  • Internet and Web Applications

  • Computational Intelligence

  • Knowledge Data Engineering

  • Computer Architecture & VLSI

  • Computer Simulation

  • Computer Based Education

  • Programming Languages

  • Computer Graphics & Virtual Reality

  • Data Communications

  • Computer Graphics and Multimedia

  • Ubiquitous Computing




III

  • Digital Signal and Image Processing

  • Ubiquitous Computing

  • Event Driven Programming

  • Robotics and Automation

  • High Performance Computing

  • Security & Cryptography

  • Human Computer Interaction

  • Biomedical Engineering

  • Information Systems

  • Compilers and Interpreters

  • Internet and Web Applications

  • Computational Intelligence

  • Knowledge Data Engineering

  • Computer Architecture & VLSI

  • Computer Simulation

  • Computer Based Education

  • Programming Languages

  • Computer Graphics & Virtual Reality

  • Data Communications

  • Computer Graphics and Multimedia



IV

  • New applications using or built on top of blockchains

  • Atomic Swapping Big Data and blockchain technology

  • Consensus protocols for blockchains 

  • Formal Verification of Blockchain Protocols, Smart Contracts

  • Internet of things (IoT) and blockchain technology

  • Peer-to-peer networks

  • Permissioned and permissionless blockchains 

  • Scalability and scalable services for blockchain systems 

  • Security of Blockchain Protocols

  • Where does a blockchain makes sense